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    Explaining level changes

    Mike Harris v Mike Gregory (Fri 13 May 2022)

    Match won by Mike Harris. Result: 11-5,9-11,11-4,11-7.

    Starting level for Mike Harris: 15,128, level confidence: 32%.
    Starting level for Mike Gregory: 6,486, level confidence: 41%.
    Mike Harris to win as he is currently playing 133% better than Mike Gregory.

    Mike Harris won 75% of the games and 61% of the points.
    This games result would be expected if he was better by around 25%.
    This points result would be expected if he was better by around 56% (PAR scoring).
    These are weighted and combined to calculate that Mike Harris played 35% better than Mike Gregory in this match.

    Due to the difference between the players' levels, allow for the likelihood that Mike Harris was taking it easy by anything up to 17%. This gives him an allowed level range for this match between 9,608 and 15,128 without affecting his level.

    As Mike Harris has played below his allowed range at 9,175, his level reduction is 4.7% before damping. On the assumption that Mike Harris would normally have been playing at level 12,616 (based on typical behaviour), Mike Gregory played better than expected and therefore gains a pre-damping level increase of 20%.

    Allowing for the difference in level between the players, the adjustments have been reduced to 3.1% and 13% respectively.

    Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Mike Harris changes to -3.1% and Mike Gregory changes to +9.9%.

    After applying standard match damping, the adjustment for Mike Harris becomes -1.4% and for Mike Gregory becomes +3.5%.

    Given Mike Harris's level and the type of match played, an additional damping of 182% has been applied to his level change. Looks like he wasn't taking the match too seriously...

    Given Mike Gregory's level and the type of match played, an additional damping of 71% has been applied to his level change.

    Apply match/event weighting of 50% for 'Club match' so the adjustment for Mike Harris is 0% and for Mike Gregory is +1%.

    Increase level confidence due to one more match played. Mike Harris: 57%, Mike Gregory: 64%. Reduce level confidence based on how unexpected the result is. Mike Harris: 43%, Mike Gregory: 49%.

    Final level for Mike Harris: 15,091, level confidence: 43%.
    Final level for Mike Gregory: 6,552, level confidence: 49%.

    Notes

    • This calculation is done in two main parts; first work out the adjustment needed to match the results and then apply damping. This means that levels should always be 'about right' but the time taken to get there or the volatility is dependent on the damping.
    • A level also has 'level confidence' which drops if players haven't played for a long time or have had enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows these players to find their level more quickly without impacting their opponent's level too much.
    • Point scores are used as well as game scores for accuracy - particularly important for 3-0 results - though we can work with game scores only too, albeit with more damping.
    • Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above if this applies to this match.
    • The section on damping is where we still have some options. We have recently made a change to damp league matches more than tournament matches and box matches even more than that. This gives added weight to the more important matches.
    • There are occasional, very small adjustments made to all players to keep the averages constant which are not covered here.
    • You don't get a bonus just for winning - if you want to go up you have to play better than expected against your opponent.
    • We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate ranking system there is in any sport, let alone squash.
    • For a more complete explanation of how levels are calculated (on which this system is based) see the help file here.
    • If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated, please contact us. We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than in front of a screen so please be patient and please do try to see if your question has already been answered on the help page. We are unable to answer questions about hard anyone played in their match - we only get to see the results - and if your level didn't increase as expected please make sure you've looked at the above explanation before contacting us. If you want to go up the levels, train harder, listen to your coach and win more points. Or just be incredibly talented!